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A couple left me lingering idiotically around a rope-wrapped stump, clueless as to what to do with it, until that rush of relief when I spotted another in the distance. One saw me blowing up a statue, another had me slowly and delicately equalizing the weight on a platform. Lara’s rope arrows get a lot more use, too, and the puzzles which utilize these span a remarkable range. The most heart-hammering moments in Rise of The Tomb Raider come from frantic, acrobatic chases as I fumbled for the right button hundreds of feet above ground. All her tools - which now include a wire spool for latching onto hooks while airborne and arrows Lara can use to climb up vertical surfaces - can be used in quick succession to keep her in the sky for longer. Lara’s means of traversing her world has also been expanded upon. To talk about these two - and the mysterious organization they associate with - in too much detail would spoil some great twists, but they’re morally grotesque foes, and their clash of wills result in moments of real darkness.
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Elsewhere, Rise of the Tomb Raider’s supporting cast are less developed, but fortunately they occupy far less screentime than Lara’s juicy antagonists.